“It’s not a super hardcore stealth game, but stealth is a factor,” he said. Smith said playing the game solo offers “very much a classic Arcane experience” and also discussed how players can use stealth to achieve their goals. “The story would be very confusing if you got to mission eight and it said skip this one because you’ve already done it or whatever, so we just decided to like, you know, your hero and your gear and your experience points, that stuff is always persistent, but your mission flow is persistent if you’re the host.” “But then you end up with this weird problem where like, I’ve been playing with you but now I’m going to play on my own, so i start playing through the campaign, but then I start hitting missions that I’ve already done, so for the flow of things you want to have to redo those. “When we started talking about that and working on it, we imagined a scenario where every mission you played, we checkbox that, you got credit for that, like you’ve done that one. Smith said Arkane originally considered allowing solo players to skip missions they’d previously completed in co-op, but ultimately decided against it. If you sign on with your friend and they’re halfway through the game and you play the second half of the game with them, and then you go back and you want to play on your own, you’ll be starting at the beginning of the campaign with a character.” “But in terms of what missions you’ve unlocked and such, the host, their progression matters. Your character progress is, like any weapons you find, any levels you gain, all of that is persistent. “Whoever hosts the session, initiates the session, their progress is persistent for them, but other people it’s not,” he said.
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